Character Design & Creation

In CDC, we went through resurfacing geometry and proper edge flow in Maya when dealing with organics.  We had to replicate character models, and learn how to also model an ear in Maya.  This class was also my first introduction to ZBrush.  For our final project we had to create an anatomically-correct, muscular arm based off a real-world reference.  It was difficult having to do it with no prior ZBrush knowledge, but I got it done!  Below are some examples of models like male and female torsos, cartoon character heads, and the arm.

This slideshow requires JavaScript.

“The Arm” Final project:

 

Leave a comment