This month, in Character Rigging 2, I was given a troll rig and several choices for motion capture animation. I then had to attach the mocap data to the troll rig. This involved doing animation cleanup and skin weighting. If there were any additional issues with the rig deformation I was required to fix them with corrective blend shapes for that specific frame. Facial blend shapes for the expressions were also created in Mudbox and then attached to the troll rig. These could then be animated to give the character’s face emotion and life. Then the assignment required character jiggle effects using nCloth. For my project I gave the belly, lower right leg and several other areas a jiggle. Finally I added cloth and hair to the troll also using Maya’s nCloth simulation.
My CRI2 final: