Visual Effects 1

Visual Effects 1 concentrated on legacy particle creation, rigid and soft-body simulation.

For lesson 1, we were required to create a simulation involving a pinball that progressed through a rube-goldberg machine.  The project called for use of Maya’s dynamic fields such as, gravity and uniform.  Using these in combination with dynamic constrains and collision solvers made it possible.

Lesson 1 – Rigid body simulation in Maya:

Lesson 2 consisted of particle simulation using Maya’s legacy particles.  Although my shading and lighting need some work, my particle simulation isn’t half-bad.  For the coffee (ick, needs to be re-rendered) I used Maya software’s blobby particles.  The steam was Maya software’s tube particles, and the sugar pouring from shaker was hardware multi-points.  I also included nParticles for the sugar sliding around inside the glass shaker.  This simulation took more time to cache and render that I estimated, therefore some of my shading suffered.

Lesson 2 – Particles simulation:

Finally we had to do a simple soft body simulation.  I decided on an ice cream cone falling to the ground and then melting slightly.  This involved animating between 5 goals.  The most challenging thing was transitioning the animation between the goals for the ice cream melting effect.  The cone has some slight deformation to it as well, and involves a soft body with springs attached.

Lesson 3 – Soft Body simulation:

 

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