Software Technology

This month, Software Technology, consisted of learning two new pieces of 3D software.  They were XSI’s Softimage, and Side FX’s Houdini.  Although fewer and fewer production house’s are using Softimage, it was good to learn a new tool to see how quickly one could adapt to a new pipeline and workflow.  Houdini was great for doing simulations and quickly achieving results that would normally take much more time.  Below are several examples of some of the projects we were required to do for this course.

One assignment was to pick a vehicle with orthographic images and model it in Softimage.  I ended up choosing an old 1972 BMW 2002 due to the boxiness and relatively easy way it can be broken down into individual parts.

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Here is a video of our team’s rigid body dynamic simulation, as well as a wall fracture solo assignment -both were created with Houdini.  Please excuse the quality; they are screen captures.

Wall Fracture Assignment in Houdini

Rigid Body Simulation with Houdini Dynamics