This course goes further into detail about surface and texture replication creation within Maya. Light and surface interaction, like reflections and refractions, are looked at with a critical eye. Render passes using the mia material x shader were explored, as well as render pass compositing using Nuke.
For the course assignment we had to replicate a certain shot. All of the models were provided as .objs, and we had to scale and position them accordingly. After the 3D model positioning was finished, lights and shadows had to be replicated. Model UVs were laid out and digital photos were taken into Photoshop for texture creation. Individual render passes were then manipulated within Nuke using the .exr file format.
Instructor Jared Edwards’ Renders:
My replicated renders with slight creative freedom on the texture creation for the back wall and the bottle: